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Education / Complex Systems

Kolibri Content Import — helping teachers finish the job on bad internet

Rethinking the content import and channel management experience for Kolibri: making it faster and more reliable for administrators in bandwidth-constrained environments across 220+ countries.

Role
Senior Product Designer
Timeline
2023 — 2024
Company
Learning Equality
Students in a classroom using Kolibri on tablets, working from printed worksheets on wooden desks.
Kolibri in an offline classroom — the bandwidth-constrained context content import had to work in.

The brief

Educators complained they couldn’t find where to import content, and when they did, they weren’t confident about what they were downloading. In an offline-first environment where bandwidth is precious, failed imports aren’t just frustrating. They’re costly.

Research approach

I designed and ran usability testing across educational contexts: screener design to recruit educators with varying tech literacy, task-based testing built around realistic find-and-import assignments, and structured interview protocols probing mental models, expectations and pain points.

Key findings

Design response

The constraint story: K-Card redesign

My first K-Card designs had thumbnail previews, rich metadata, interactive filtering and detailed content breakdowns. Fine on a fast connection, impractical on the slow, shared connections many Kolibri classrooms actually run on. We stripped it back: text-based previews, minimal images, clear hierarchy. It wasn’t the design I wanted to ship. It was the design users needed.

Impact

85%
Better import discoverability in usability testing
60%
Fewer failed imports in usability testing

Lessons learned

Designing for constraints is designing for reality. The most elegant solution isn’t always the most feature-rich; sometimes the best design is the one that works when the internet doesn’t. Usability testing isn’t just about finding bugs. It’s about surfacing assumptions and designing for the behaviour people actually have.

UX researchUsability testingInformation architectureOffline-first
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