Senior / Staff Product Designer · Dubai, UAE

I'm Tomiwa. I build products for people who can't afford mistakes.

I've spent 10+ years designing where ambiguity has a cost: asking a stranger to fund a farm they will never visit, moving money while rates and bank settlement can change, getting learning content onto devices when the internet disappears, and keeping one order coherent from payment through kitchen, stock and dispatch. I follow those problems from research into the interaction, the system rules and, increasingly, the software that ships.

I started in brand and visual design. Then product. Then I kept following the work into growth, revenue and technology because the screen kept turning out to be only part of the problem.

18% → 60% — first-time sponsorship conversion after redesigning the mobile flow at Farmcrowdy, Nigeria's first digital agriculture crowdfunding platform.

$2.1M+ processed — Mular, a stablecoin-to-Naira payments product I co-founded and design for diaspora senders and small businesses.

15,402 paid orders / 14 venues / first 15 weeks — the operational platform I design as Head of Product & Technology at Lion Hospitality Partners.

Now building:

ApplyOS — automated job-search and scoring engine.

Fleetpass — production fleet-document compliance.

Client builds — OUI Life / Stratfortis / Kalvia, where strategy and design are taken into working acquisition systems.

Selected proof
Now building
  • ApplyOS — automated job-search and scoring engine.
  • Fleetpass — production fleet-document compliance.
  • Client builds — OUI Life / Stratfortis / Kalvia, where strategy and design are taken into working acquisition systems.
Selected work

More product work

Two shorter examples of the same instinct: follow the work past the screen.

Patterns in the work

I keep ending up in the same kinds of problems.

Money

People become excellent interface critics when the missing state is explaining where their money went. Mular, Earlybean and Farmcrowdy taught me different versions of the same lesson: clarity has a different weight when the user is moving money, waiting for money or deciding whether they trust you with it in the first place.

Mular

Bad internet

A surprising amount of product design begins with an invisible requirement: the internet is there. Kolibri doesn't get that luxury. When connections disappear, states, recovery, progress and local storage stop being implementation details. They become the experience.

Kolibri Content Import

People and permissions

The word “user” starts falling apart once several people can touch the same thing. A parent can approve. A child can spend. A school can request. A merchant can receive. An administrator can reverse something everyone else thought was finished. That is usually where the interesting work begins.

Earlybean

Operations

Eventually the beautiful customer journey reaches a kitchen, field agent, support queue, warehouse, WhatsApp message or spreadsheet. I like that part more than I probably should. It is often where the interface finally reveals the problem everybody else has been living with for months.

Lion Hospitality

Where I've done it.

Lion Hospitality PartnersHead of Product & Technology
Apr 2026 — Present
MularCo-founder, Product Design & Growth
Aug 2024 — Present
Learning EqualitySenior Product Designer
Aug 2022 — May 2026
FarmcrowdyFounding Product Designer, later Head of Marketing & Product Development
Apr 2017 — Oct 2020
Neustack StudioCo-founder / Creative & Product Design Lead
2011 — Present

The library

I read enough that keeping a public shelf became easier than pretending I remember where I first encountered every idea lodged in my head.

Cover of The Prosperity ParadoxThe Prosperity ParadoxClayton M. Christensen, Efosa Ojomo & Karen Dillon · 2019readingCover of Golden SonGolden SonPierce Brown · 2015readingCover of Outliers: The Story of SuccessOutliers: The Story of SuccessMalcolm Gladwell · 2008finishedCover of Stories of Your Life and OthersStories of Your Life and OthersTed Chiang · 2002finished

Outside work

I write about design, technology, culture, football and whatever social behaviour has caught my attention. I read systems thinking, history, philosophy, business and a shit load of spy fiction. I cycle, run, play football, watch documentaries and occasionally disappear into football games on my console.

I tend to follow curiosity until it becomes an essay, a product, a side project or a question I cannot leave alone.

Get in touch

If you’re hiring, building something difficult or think there’s an interesting conversation to have, write.